YOUTH MODE

Youth is a state of mind, an attitude. It is about being ageless; expressing your unique and personal style, embracing your age and appearance, and enjoying life to the fullest. The exhibition embodies elements of YOUTH where the objective is for people to break from preconceptions of age, see youth in a new light and ultimately challenge their views of themselves. 

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THE FOREST

Interactive-public installation where people can write on notes and tie them on to the branches. The intent is to learn about others and share your voice on "youth"...what you think of of it, what it is to you, how you view it. 

The exhibition is located in the vibrant Arts District in Los Angeles, California at the Hauser + Wirth gallery. 

INSPIRATION

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PROGRAMMATIC DIAGRAM

INSPIRATIONAL ICONS

Interactive screens with Wii system installed (sensor bars), allowing visitors to experience icons from the past and present that express youth and style and embrace their age and appearance. You can swipe through different catalogs of information and watch videos of them speaking of what influenced them. 

PLAY MODE ON 

Embracing your inner child - to experience the spirit and energy of youth. This program is inspired by coloring books where it starts as a blank canvas and evolves as visitors step into paint and leave their mark. 

HISTORY OF MUSIC

Discover musicians throughout time and their influence on the youth during specific generations. There is an interactive component with touch screen so that visitors can control and dig deeper into the information and project onto the screens. 

YOUTH IS WALL

American poet and humanitarian, Samuel Ullman's poem "Youth" is layered with neon lights as a backdrop for an Instagram worthy photo and it is finished off with vinyl lettering on the wall with Samuel Ullman's portrait. 

REDISCOVERY MAZE 

Lit maze installation experience where people can travel through to discover nostalgic moments from their past through sensorial encounters with five different pods. 

MAZE POD EXAMPLE

Nostalgia of when receiving, finding, or buying candy was a big reward. Memories of events from specific moments like Halloween or Valentine's Day. 

PLAN